Friday, 26 June 2015

Expanding creativity, capability and capacity with coding

Students are using ICT skills in coding, robotics and a range of technology to develop creative innovative practical products that expand their literacy, numeracy and problem solving skills.

The Young ICT Explorers Competition provides a snapshot of what students are capable of with ICT.

Students at St Columbas School Wilston in Brisbane developed a small remote controlled catamaran that had the potential to assist farmers globally to assess water quality and water storage capacity of farm dams.

Brynlea Gibson from St Aidans Anglican Girls School came first in the Year 6-7 group with her project ‘ICTinMe’. A multimodal product including elements of: Arduino, GameMaker, MaKey MaKey and Weebly. An interactive game combating obesity and diabetes. Fun for all ages, fully documented by blogging and teaching tutorials,” she said.  Brynlea speaks about her project:

Brynlea also publishes many other videos teaching and sharing her knowledge and finished products. Her Brynlea youtube channel covers building robots, assembling Raspberry Pis, creating games with Python.

In her earlier channel she combines her ICT robotics and coding with a highly creative and inspiring digital story.


See more details of students projects from the ICT Young Explorers competition here.